Starsector save editor. Download (0. Starsector save editor

 
 Download (0Starsector save editor  The benefits of a Dram are well known

To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. csv while the less commonly edited information is in the . not necessarily a bad thing at all since replayability in a game is very important. 8 warships strapped together was too much, so combat versions will only get 4. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. Open IntelliJ IDEA. on Today at 11:26:17 AMLet's go over some key changes you can make in the Starsector settings. png file to render a ship, so you can't change the skin of a ship in game. also i've done all of this on a mac. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. DSW:. player - pirates. You help support the development of Starsector. starfarer. Guide att Reddit Admiral Posts: 1406 Re: Editing Save files. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. g. 7. Fractal Softworks Forum October 31, 2023, 06:52:42 AM. Credits and distribution permission. A barebones compatability patch to make sure the mod does not crash on startup or (fingers crossed) during play for reasons related to the Starsector 0. Once in the game, you can summon the console with control+backspace and enter your commands. 8Ghz(4. Just doing a casual TT playthrough as my first run in years. It also includes endgame. Save a Massive $176 on a Windows 11 Pro License This Black Friday Upgrade your device, and your productivity,. Download (0. Given that and the fact that almost every one of their vessels has a form of ground support package, I took them to be swarms. I tried fixing it through the internet but nothing I fine works. I finally learned from my mistakes and got the autosave mod. EDIT: Opps, needs hot fix a bug 3. Same thing with any form of beam PD. Memory: 3GB system RAM. I tried, doesn't work. saves="C:\Users\Rob\Saves\Starsector". variant file although given the update . 7. 95. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Remove the graviton beams. Following fields define the number of stuff you will. --- Includes support for mod version and author(s) for mods installed from file, rather than from Nexus Mods. java with a text editor (e. 0. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. The line your search threw up should look something like. Main Features. Major features include: - a file system that allows for the building and spawning of custom fleets with no code required. 1. You should know your system. If you're running multiple mods, its highly recommended you allocate 6 gigs of RAM or higher. Evolution (whitelisting ships to allow the mod use). Removed soft fleet size limit. 9. 4. Editing Save Games Right! so whenever i google this all i find is "download the bla bla bla" and it buggs me, i prefer actually editing the save files as is. This utility enables users to reposition Lara anywhere in any level of Tomb Raiders 1-5 for PC by changing her coordinates in any save file. Open the saves folder. If the current limitation is just whether the ships is over OP or not, I can't see why they can't work around that a little. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 0. Allocate more ram in vmparam. Hold the volume up (+) 3. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. When you download the game normally it. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list. A variant file is a special file that determines the loadout of the ships you see inside the game. Download Adjusted Sector 0. Good to know for the future!Best reply. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of its firepower spread out across several turrets with a 120°. 8. When I design ship loadouts I rather have access to everything for the design. Vortex support for Starsector v0. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Every computer is different. Well, the solution to my car leaking is to just keep adding oil. It can be tricky to navigate if you aren't comfortable. search for "fleetpoints" 4. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 0-alpha-5 3. bak files in your save folder, i. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. campaign. Oh well. update the java version to 8. 1a. 7. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. . saves= line to point at the folder you want. Force the reputation to be at a certain level before applying the change. Intellij IDE can view class files if you import them into a project, or you can use a standalone viewer like JD-GUI . Find the line that starts with "Automated Ship" In that line, replace com. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Experimental Hull Modifications. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. 0. Just doing a casual TT playthrough as my first run in years. Download (0. -add mountTypeOverride compatibility, along with HYBRID, SYNERGY, COMPOSITE. Drakohen. csv entry contain all of the information directly about a ship. Change the numbers at the end of the lines to what you want. That way you can easily turn it on and off again. 13030 [Thread-3] INFO com. 0 [Starsector Mods][0. -----. one that allows custom searches through editing a CSV file. There are 2 schools of thought on how a Conquest should be used. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. Mods that add ships yes but they might not all show up. 0. On Windows, it's in the installation directory. xml is like 277mb. Bringing them back from mothballing only costs a tiny amount of supply. Exit and load up starfarer. Those may change by whatever power setting you've set on your laptop . Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. csv. 95. Colonies are player-owned settlements on planets within the sector. Then search for that exactly, and hit ">>" ("next"), it should jump to the relevant jump point entry and that just happens to be in the star system you just searched for. I’m pretty sure some faction mods give their faction’s system a unique background, too. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Recommended for people with 6 GB of System RAM. I've been developing this application for the past. 8. 7. 1. The full version, when it is finished. ship file that is being added to the vanilla one. Automated with data. ship file. Atlas is the most efficient cargo hauler by just about any metric, its only downsides being low base Burn speed and Civilian-grade Hull penalty which gives it a sensor profile of a small space station. Open the Settings file and change "playerMaxLevel":50, The needed experience after this gets pretty crazy so you would also want to change "xpGainMult":#, to whatever you find necessary. ship file. ago. 3 (which fixes the serialization issue), at which point it should load okay and you can upgrade Starsector back up to the most recent version. I get questions all the time across multip. 0 1071153 [Thread-13] INFO com. You may have to. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Daily lessons, support and discussion for those following the month-long "Linux Upskill Challenge" course material. . ship and . Features: Mod installation from archives and existing mod folders. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Yes but rarely like for stealth missions. open your "campaign. created a new . Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. There are a few terraforming mods that let you change existing systems you find though. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. 95. Put it in the old computer. Linux: Navigate to the folder that you extracted from the Starsector zip file. 163 stylish anime portraits from Alicesoft's "Dohna Dohna". Due to the skill system changes, skill. There's an example command to spawn planets here, and campaign entities here. json file. Logged My mod for. In general, I favor the Supplies & Fuel-mechanic. Starsector version 0. Well, you can't*, the game uses a predefined ship. I downloaded the pre-edited vmparams 4gb allocation from the discord and now it works, thank you. I don't know what's causing your crash, but this is a way to move and to possibly test what the problem is. json file. There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. If the original save was in version 0. If you find yourself unable to save, you probably don't have write access to that folder. If you do happen to be running either of those mods, there are alternatives to them: TakeNoPrisoners and Exiled Space, both which can be found at the starsector unnofficial discord. e. Instructions. 1. GMan: Did the sprites for previous versions of the mod. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. However, I know that you can change the amount of items in your inventory by editing your save file, and you do this by searching for the name or amount of something you currently have, preferably a very high uncommon number (12945 ore for example) so you can find the section. It only has a -1% penalty due to isolation from other colonies. Contrary to the opening statements about the Conquest. How to edit weapon stats? What you are looking for is the weapon data csv file, which can be edited either with a clean text editor like Notepad++, or a correctly set up spreadsheet editor like Excel. Scan through until you find this number. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. There probably is, I just don't know of one. I was hoping for otherwise, lol. . And if you make it save less often then it defeats the whole purpose of having an autosave. Windows: Right-click the icon you normally use to launch Starsector and choose Open file location. Factions will wage war against each other and try to conquer their enemies. Open the 'vmparams' file and change the allocated memory accordingly. $59. i made 2 backups edit 3: the backup works, meaning i need another tool to edit the file edit 4: will try some things now, but maybe it has to do with the save date edit 5: the both wordpad and editor didn't work. 9a. 0. Removes. And navigate to "baseNumOfficers" and edit that number. json you can change the max number of officers, I don't think there is a way to swap them around whilst flying about from any mod. 5mil to build. Since they are a little tough to find, i recommend TakeNoPrisoners as an alternative to CrewCapture, as the latter causes save bloating, and ExiledSpace over Beyond The sector, for similar reasons. fs. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. If you put modded ships in there, you need to add their ship ids to the whitelist. Then click on Local Disk (C:), or OS (C:), whichever you have. Recommended for people with 8 GB of System RAM or more. • 4 yr. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. v1. So, here's my favorite Wolf. variant files from the variant editor in devmode This would be so very, very much appreciated. Updating to StarSector 0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Go into Starsector, and your mods folder should be there. An offshoot of SirBitesalot's CyberCAT, an in-development save editor. There’s a mod called ‘Unknown Skies’ made by Tartiflette which changes star system backgrounds. 4b instead of v2. 45 minutes ago · Editor's Pick A Simple, Leisure-Focused. pipai_ • 3 yr. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. also oftentimes mod updates break saves and i have to start a new run. Plenty of threads that discuss good seeds. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Snag a. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . scarface2cz. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. player - hegemony. An action can: Change the reputation by a flat amount. ago. An in-progress blog post is available at dev blog post. 4. Say a weapon is located at (35,10) with an angle of 90. 99 at. 대표적인 방법은 console command와 save transfer 모드. Code and decode almost everythings with a genomics approach. Moasseman • 1 yr. Like when you get 3 kills in a row in Titanfall. Afterwards when you get back to the station you repair them all for free. Should be RPG Maker VX Ace save file like "Save5. ship catalogue/ Variant Editor 1. The only changes I made to the script itself was to add a file selector so you don't need to use the command line (command line options should still work, though), and have the program open the save directory after the variants have been. Continue Reading [Starsector Mods][0. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. Open that sucker in a text editor like Notepad. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. hullmods. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Really can let you min/max your officers. Diplomacy events see faction relationships changing over time. 6 units of supplies. Repeat until the list is whittled down to 1. No. - Quickly switch between mod versions. ago. paths. 1 is up, get it here ( mirror ). Download. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. Copy the mod folder to the “mods” folder in the Starsector game directory. Utilities. fs. json file that you can find in Adjusted Sector\data\config. fs. For a full list of supported commands enter. The save is after completing the. Because if it's just the save breaking, starsector keeps a backup of each save. - Edit player stats such as level, street cred, etc. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. If you put modded ships in there, you need to add their ship ids to the whitelist. save. Turn off your Deck. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Profit. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Frigates are the first size of ship. 8. So an emp barrage is the way to go. Open the XML that matches your character name, and press CTRL-F and type in the exact number of credits you had. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . Depending on the type of mods yes and no. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Or used in a suicide run distraction to slow down a superior force. 8 saving takes reaaaaly long. Starsector has a modding community that creates new content and features for the game. I recommend using a mod manager like SMOL or MOSS. Added generic NPC sprites to portraits. Udpate: My apologies, but Core mods are no longer safe to remove from a save (my sanity thanks me). Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. « on: February 18, 2012, 08:46:49 PM » Add the ability to save . The benefits of a Dram are well known. Following fields define the number of stuff you will. Absolutely true. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. -organized as [hullmodID1, modifier1, hullmodID2, modifier2. starfarer. Hullmods. Starsector Mods Utilities Autosave Autosave Endorsements 224 Unique DLs 7,976 Total DLs 9,289 Total views 32,737 Version 1. Just wanted to share this horrid thing with someone. Reverted numerous weapon balance changes. Power on the Deck, releasing the volume up button when you hear the startup chime. No perk increases mag size. If you go into the settings. exe to run with implicit trust it won't harm you. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post. 96a and MagicLib 1. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. 245. It’s $15. 1a] Jackundor’s Advanced Arms v0. Not some godlike being with the ability to field a massive ship with every desirable hull-mod possible, who can disappear out of every fight, fix or save every ship if he wants. The ship. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Got it, just wanted to make sure I. you have to specifically use a ship. Download here! Save Compatible with version 1. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. CampaignGameManager - Saving progress: 1. Remove . - open up the settings. You will need to script your ship to appear as part of a quest. Your mod has created a new shepherd. sh as a non-steam game on Steam. May be easier to just raise the lvl cap. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. csv. ago. Save and exit. These three are already functional, and I plan on adding many more. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. 9. Look for settings. You'll lose whatever progress you made between saves, but it's better than losing everything. There are a lot of dependencies in the save file, such as the market (station), nascent gravity well, some ibb/high-value-bounty missions, etc. Removed extra skill point scaling. Sadly, working with audio takes a LOT of disk space. « Reply #1 on: January 07, 2022, 06:08:58 AM ». Yeah, I expanded the cap on my colony amount by a bit, lol. - Save and load presets for your character's appearance. maxtruong-902 • 1 yr. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. ahk script then load back into Starsector. Starsector > Suggestions > Save variants made in devmode. Fractal Softworks\Starsector\starsector-core\data\config\settings. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Uploaded: 12 Dec 2018 . Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 6. Costs on average 0. Download Adjusted Sector 0. Copy the files over.